Building solid multiplayer and gameplay systems in Unreal.

I specialize in building production-ready gameplay and networking systems for Unreal Engine, with over a decade of experience in multiplayer. My focus is on creating clean, maintainable code that's scalable. Whether it's implementing complex game mechanics, optimizing network replication, or ensuring performance under load, I deliver systems that stand up to real-world demands.
Core skills
- Multiplayer & replicationClient Prediction, Server Authority, Lag Compensation
- Gameplay systemsBlueprint & C++
- Shaders & UIMaterials, shaders & UMG visuals
- Performance & debuggingBudgets, profiling and fixes that stick.
Recent work highlights
- Public installationThe Human Show
80s-horror inspired experience with asymmetric multiplayer plus a full solo run.
Browse project - Public installationSave The Future
Interactive museum experience with quick join, multiple inputs and resets between groups.
Browse project - PluginPersistent Widgets
HUD and menus that survive level loads. Clean API, docs, and production notes.
Browse project
Timeline
Curriculum Vitae
Have a brief? Let’s ship it right.
Send constraints (space, hardware, audience) or your multiplayer spec. I’ll reply with a simple plan, replication and latency budgets, and the risks to watch.