Game

Submerged

A first-person horror experience set aboard a sunken research ship where oxygen, pressure, and light are the only things keeping you alive.

Submerged
Game
HorrorFirst-PersonAtmosphereUnreal EngineGame Jam

Submerged is a slow-burn first-person horror game that takes place inside a decaying underwater research vessel.
Every step forward drains your oxygen and pushes the limits of your visibility, turning exploration itself into a fight for survival.

Gameplay

The player navigates claustrophobic corridors filled with leaking pipes, failing lights, and eerie echoes of what was once a functioning crew.
Oxygen management is at the heart of the experience. Movement, stress, and even light usage directly affect your remaining air.
Each flicker of the flashlight or burst of motion can mean the difference between safety and suffocation.

Design and Feel

Submerged uses diegetic UI elements to ground immersion.
Visor fog, breath distortion, and flickering indicators replace traditional health bars and meters.
The atmosphere is heavy and tactile, where light becomes both a guide and a threat.
Every sound and vibration builds tension, keeping the player on edge from start to finish.

Technical Highlights

  • Dynamic fog volumes that react to light and player movement
  • Modular Blueprint props for oxygen, light, and pressure management
  • Lightweight underwater post-process chain for clarity and performance
  • Adaptive soundscapes that shift based on oxygen levels and player location

Tools and Stack

Unreal Engine 5, Blueprints, and Niagara.
Built for a game jam under tight constraints, then refined into a fully playable short horror experience.

Submerged turns environmental pressure into fear itself, creating a haunting descent into the unknown.

Video

External